Non-Fiction Books:

Intermedia Games—Games Inter Media

Video Games and Intermediality
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Hardback
$513.00
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Description

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.

Author Biography:

Michael Fuchs is Assistant Professor of American Studies at the University of Graz, Austria. Jeff Thoss is an independent scholar based in Berlin, Germany. He is the author of When Storyworlds Collide: Metalepsis in Popular Fiction, Film and Comics (2015).
Release date NZ
February 21st, 2019
Contributors
  • Edited by Jeff Thoss
  • Edited by Michael Fuchs
Pages
296
Audience
  • Tertiary Education (US: College)
Illustrations
34 bw illus
ISBN-13
9781501330490
Product ID
27803528

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