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Computer Coding Games for Kids

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Computer Coding Games for Kids

A unique step-by-step visual guide, from binary code to building games
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Paperback / softback
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Description

Build your own computer games using Scratch 3.0 If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the latest version of the popular programming language Scratchâ„¢ 3.0 in this new edition. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works - understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!

Author Biography:

Carol Vorderman MBE is one of Britain's best-loved TV presenters and is renowned for her mathematical skills. She has hosted numerous TV shows on science and technology from Tomorrow's World to How 2, and was co-host of Channel' 4's Countdown for 26 years. A Cambridge University engineering graduate, she has a passion for communication science and technology and has a keen interest in coding. Dr John Woodcock has a degree in physics from the University of Oxford and a PhD in computational astrophysics from the University of London. He started coding at the age of eight and has programmed all kinds of computers, from single-chip microcontrollers to world-class supercomputers. His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk. Jon has a passion for science and technology education , giving talks on space and running computer programming clubs in schools. He has worked on many science and technology books. Craig Steele is a specialist in Computing Science education. He is a Project Manager for CoderDojo Scotland, which runs free coding clubs for young people. Craig has previously worked for the Raspberry Pi Foundation, Glasgow Science Centre, and the BBC micro-bit project. Craig's first computer was a ZX Spectrum.
Release date NZ
August 1st, 2019
Audiences
  • Children / Juvenile
  • General (US: Trade)
  • Professional & Vocational
  • Tertiary Education (US: College)
Interest Age
From 9 to 12 years
Pages
224
Dimensions
202x237x18
ISBN-13
9780241317747
Product ID
27865007

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