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Enemy Territory: Quake Wars

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Mature Audience

Suitable for mature audiences 16 years and over.

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3.5 out of 5 stars Based on 31 Customer Ratings

5 star
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"Good, but not Wolfentstein: ET"
4 stars"
Purchased on Mighty Ape

If you have ever played Wolfenstein: ET, and you loved the fast paced team game that it was, you'll probably really like this. But the pace of this game is slowed considerably and with the addition of vehicles, it seems that a lot of the skill factor has been removed (which is good for new players). All in all a great game.

1 out of 1 people found this review helpful.
"tcnz cant spoil this one."
5 stars"

Great fun and even on tcnz's shitty dsl service it doesn't lag too much – ( 30 tick engine anyone? or is it 60 like prey? ) Well ballanced play and a few good local servers already. Please note on tcnz I can't see alot of the servers – switched to an orcon account and got 600 extra boxes including the quakewars.nz servers. Not sure why yet. All in all a better experience ( ie more fun – less pissed off b network issues ) than bf2142. A lot more depth than css. Next Is tf2 :) sweet.

1 out of 1 people found this review helpful.
"High-End High-Speed"
3 stars"

This game looks great, however due to the high-end machine it needs to run on to work well, and needing an EXCELLENT broadband connection it loses it's effectiveness. TF2, on the other hand, runs well on my machine, and plays well on my broadband connection with only 128KB up.

When High-Speed broadband grows on trees then this would be more enjoyable.

0 out of 1 people found this review helpful.

Description

Serving as the prequel to id Software’s legendary QUAKE II, Enemy Territory: QUAKE Wars is the ultimate online team and objective-based multiplayer experience. Set within the epic QUAKE universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a new Axis of Evil – the barbaric and technologically advanced Strogg - during their initial invasion of Earth.

Gamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

In development at Splash Damage, co-creators of the award winning Wolfenstein: Enemy Territory, and in conjunction with id Software, Enemy Territory: QUAKE Wars employs id Software’s new MegaTexture graphics technology, delivering large outdoor battlefields of unrivaled detail. These life-like recreations of real-world environments are designed specifically for objective-based team combat and include realistic terrain, lighting, special effects and atmospheric conditions.

  • Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
  • Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a “host” body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF’s Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg’s Aggressor, Opressor, Constructor, Infiltrator, and Technician.
  • Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
  • Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside

System Requirements:

Minimum System Requirements: Processor: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista) Memory: 512MB RAM (768MB for Windows Vista) Graphics card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below) Sound card: 100% DirectX 9.0c compatible sound card Harddisk: 750MB of free hard drive space, plus 200MB for Windows swap file Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice. SUPPORTED VIDEO CHIPSETS: * NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE) * NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher) * NVIDIA Geforce 8 Series * ATI Radeon 9700 or higher * ATI Radeon X700 or higher * ATI Radeon X1650 or higher
Release date NZ
October 1st, 2007
Developer
Publisher
Media Format
PC CD-ROM
Brand
Game Platform
  • PC Games
UPC
047875328853
All-time sales rank
Top 1000
Product ID
1542832

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